

Newell responded by admitting Valve was aware of frustration at its lack of communication. Then, in 2012, a fan campaign designed to encourage more Half-Life information from Valve staged a mass gameplay session. In 2010, Lionhead co-founder Peter Molyneux released a video of his son calling on Valve to get a move on. The wait for Episode Three has proved excruciating for some.


"I get a ton of email every day saying why aren't you talking about Episode 3? And there are very good reasons why we're not talking about Episode 3, which I can't talk about yet, but I will," Newell told G4 (remember that?). What's going on? Why would Valve refuse to discuss the development of Half-Life or why Episode Three failed to materialise? We're talking about a video game here, not government corruption.īack in 2009, Newell said he had "very good reasons" for not discussing Half-Life 2: Episode 3, but wouldn't be drawn on them or when the developer would be able to open up about the concluding chapter in the FPS saga. Gabe Newell: I understand why people ask about it. Here's the brief exchange:Įurogamer: Do you get sick and tired of being asked about Half-Life 3? I faced a similar response from Newell in an interview I did with the Valve boss back in 2011. What begins as, "yes, it's still in development and we're still working on it", became, "we've got nothing to say on Half-Life".
#Why no half life 2 episode 3 series
Valve and boss Gabe Newell have over the years batted away questions about the series with increasing silence. Half-Life 2: Episode Two is the second in a trilogy of new games created by Valve that extends the award-winning and best-selling Half-Life adventure.Īnd that's where Half-Life dries up. In fact, the Steam page for Episode Two still references it being a part of a trilogy. Rather, it came out in October 2007, alongside the wonderful The Orange Box package that included the ground-breaking sort of Half-Life game Portal.Įven then, Valve's plan appeared to be to release a third episode. Also included in Episode One is a first look at Episode Two, which will ship by year's end.Įpisode Two did not ship by the end of 2006. Half-Life 2: Episode One does not require Half-Life 2 to play, and will be available via Steam and at retail stores in North America for just $19.95 on June 1st. Half-Life 2: Episode One advances the 15-million unit selling franchise and launches the first in a new, three-part series that leads far beyond City 17. Episode One is the first in a trilogy of episodes that will conclude by Christmas of 2007. Valve, developer of the blockbuster series Half-Life and Counter-Strike, announced Half-Life 2: Episode One has gone gold. At the time, Valve said the trilogy would conclude by Christmas 2007. The press release heralded the launch of Half-Life 2: Episode One for PC. Eurogamer wrote a news story, authored by one Ellie Gibson, with the headline: " Half-Life Episode 3 confirmed."ġ0 years later, we're still waiting for that third episode. On 22nd May 2006, Valve put out a press release promising an episodic trilogy for Half-Life 2.
